The Gamification of the Classroom

Since 1970, trillions of dollars have been spent on education, with little to show for it. The students of today are testing at the same levels as the students of 50 years ago. But in that same timeframe, an industry has grown and captured the minds of people around the globe - video games. Wrapping traditional skills and learning methods in a video game shell may be the key to ensuring student engagement and boosting test scores.


Vadim Polikov - CEO, Legends of Learning

AGILE Global Innovation Series

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